Ersatz's infusions known
Armor Enhancement, Lesser: Armor or shield gains special ability with +1 bonus market price modifier.
Energy Alteration: Item using one kind of energy uses another instead.
Enhancement Alteration: Magic shield’s enhancement bonus applies to shield bash attacks, or magic weapon’s enhancement bonus applies to Two-Weapon Defense.
Identify: Determines properties of magic item.
Inﬂict Light Damage: Deals 1d8 + 1/level damage (maximum +5) to a construct.
Light: Object shines like a torch.
Magic Stone: Three stones gain + 1 on attack rolls, deal 1d6 + 1 damage.
Magic Vestment: Armor or shield gains + 1 or better enhancement bonus.
Magic Weapon: Weapon gains + 1 enhancement bonus.
Repair Light Damage: “Cures” 1d8 + 1/level damage(max +5) to a construct.
Resistance Item: Item bestows + 1 or better resistance bonus on saving throws.
Shield of Faith: Aura grants +2 or higher deflection bonus.
Skill Enhancement: Item bestows circumstance bonus on skill checks.
Spell Storing Item: Store one spell in an item.
Weapon Augmentation, Personal: Your weapon gains special ability with +1 bonus market price modifier